AI Insights · Timothy · January 2023
Top 5 Snake Games in Latin America in Q4 2022
Discover the performance trends of the top 5 snake games in Latin America during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 snake games on a unified platform in Latin America showed varied performance trends. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics.
Snake.io - Fun Online Snake by Kooapps saw a significant increase in weekly revenue, peaking at around $620 in the final week of December. Weekly downloads experienced a notable rise from approximately 350K at the start of October to over 620K by the end of December. Active users also grew from around 2.6M in late September to nearly 3.4M in the last week of December.
Snake Zone .io: Worms Game from Madnow had a moderate revenue trend, with a peak of $26 in the last week of October. Downloads fluctuated, starting at about 248K in late September, dropping to 126K in early December, and then rebounding to nearly 195K by the end of December. Active users saw a peak of 712K in mid-November and ended the year at approximately 655K.
slither.io by Lowtech Studios LLC had stable revenue throughout the quarter, peaking at $130 in the week of December 19. Downloads remained consistent, starting at around 181K in late September and reaching 196K by the end of December. Active users showed a slight decrease overall, from about 2.7M in late September to roughly 2.3M in the final week of December.
Snake Run Race・3D Running Game by Freeplay LLC, despite its recent release, quickly gained traction with downloads skyrocketing from 5.8K in early December to 595K by the end of the month. Active users mirrored this trend, increasing from about 7.6K in early December to over 1M in the last week of December.
Snake Arena 3D: Battle Rivals! by AI Games FZ showed a steady revenue increase, peaking at $48 in the last week of December. Downloads saw a gradual rise from approximately 55K in late September to nearly 96K by the end of December. Active users increased from around 171K at the start of the quarter to 221K in the final week of December.
For more detailed insights and data, visit Sensor Tower.